Casio FX-8000G Manual do Utilizador Página 8

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Black Magic Composer8
© 1991 Ulf Petersen/Sven Tegethoff PDFied by Alphasys in 2010
- 10: Sinewaves. Voice 0+2 are combined into a single sound register. Two very high frequency notes
are combined to give one tone in a sine wave. This method is not very exact and will make most
notes sound detuned.
- 11: Sinewaves, with double the frequency. This option theorethically expands the sinewave output
scale to 4 octaves!
- 13: Sawtooth waves. The same notes apply as for the Sinewaves.
- 12: Sawtooth waves, with double the frequency.
Important: Whenever two voices are combined, they both have to play the same notes at the same
time!
The envelope (output strength, volume) of the instrument can be edited on the lower right side of the
editor screen. The top value is the volume, the lower one is the distortion. (See the Atari Basic
manual!) The values can be changed with the keyboard, or in the graphical representation with the
mouse.
Each instrument table is a maximum of 128 entries long, and can be scrolled with the scrollbar below.
There is a red and a green marker in the instrument definition. The first marks the end of the
instrument, the other marks the entrypoint where the instrument loops to when it's played longer than
the defined length. Setting these markers is possible by pressing "<" and ">".
Arpeggios are entered in the lower left part of this editor. These 4 entries show transpose values to
rapidly change the pitch of the tone. Entering 00 four times, will not change the note. Values like
00/03/07/0C will rapidly arpeggiate though one octave. (This sounds a bit complicated but can sound
pretty darn well!) If you'd like to use an arpeggio with less values, the remaining, unused values
should be set to 80.
Setting the instrument number, aswell as the copy function, work the same as in the sequence editor.
10 Playing music
Logically, clicking the "PLAY"-icon opens up the player.
The 4 bars above show the current volume of the voices. The buttons look and function like a casette
player, with the exception of the "eject"-button, which is used to initialise the song. (Use this after disk
operations, or any change in the song, or you'll suffer distortions during playback.) If the song uses
digitised sounds, you will not be able to move the mouse-cursor. It will switch to the "stop" position
though, so a single click will stop the music, relinquishing control back to the joystick/mouse. Spooling
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