
Black Magic Composer10
© 1991 Ulf Petersen/Sven Tegethoff PDFied by Alphasys in 2010
12 The Info Menu
This part, aswell as the following, explain the menu options on the top line of the GUI. Beginning wth
the Info menu.
This menu is there to inform you of the editor version, and/or player version you're working with. Each
of the windows can be closed by clicking the "close window" -box on the top left.
13 The Songs Menu
This menu holds all options that are global to a certain piece of music. One song module can hold up
to 4 songs. Therefore, there are also quasi 4 distinct sequencer tables. Using this, one song module
can, for example, hold the title music, in-game music, aswell as the game-over tune, for a game. This
means you can play them all, without loading separate songs for each instance.
SELECT: This function will enable you to set the tune in the song package to edit. The following
points then apply only to the tune currently selected.
DIGIS: Here you can enable/disable digisounds for this tune. If you do use digital sounds in a piece,
the program running it from, will halt until the song is stopped. The entire CPU capacity is needed to
Comentários a estes Manuais